The first game I ever created using Unity. A quick 3-level obstacle course easy for players of all ages.
Putting my UX design skills to the test by using Figma to create GoFetch, a concept for a dog training app suitable for all experience levels.
Hi, I'm David Sotomayor - a UX and game designer with over 15 years of experience leading teams, launching products, and optimizing systems across the tech space. My career began in operations leadership at companies like Twitter and Wimdu, where I specialized in scaling global teams, managing high-impact projects, and driving customer-focused innovation.
But as much as I love strategy and structure, I’ve always been drawn to creativity, storytelling, and the why behind user behavior. That curiosity sparked a career pivot — one that led me to train in UX Design and Game Design. Now, I combine analytical thinking with playful design, bringing together systems expertise and user empathy to craft intuitive, engaging, and sometimes even joyful experiences.
I believe great design solves problems and makes people feel something — whether it’s a seamless digital journey or a game that players can’t put down. I thrive at the intersection of logic and imagination, always looking to create work that is as meaningful as it is memorable.
Let’s build something that works beautifully, resonates deeply, and leaves a lasting impact.
Figma • Unity • Unreal Engine 5 • Adobe Creative Cloud
Wireframing & Prototyping • Usability Testing • Game Mechanics and Level Design • UX Research & Personas • Visual & Interaction Design